By Mel McGowan
Story forms
who we are, and story has the ability to transform who we can become.
Story is at
the core of the human condition. From the earliest cavemen to a contemporary campfire,
each generation passes on collective and individual meaning through story.
Story defines who we are, why we are, where we come from, and where we could
go. Without narratives connecting the dots of our experience, we can exist only
as schizophrenic creatures reacting to immediate stimuli.
In indigenous
Australian culture, narrative “songlines” are not just rhymes to entertain
children or creation myths for spiritual formation. They are used as
pre-“Google Maps” navigation systems across vast distances. One’s life or death
could be determined by remembering the words that describe the lay of the land
and the origin and location of landmarks and waterholes across the unforgiving
Australian outback.
Jesus was a
storyteller—just consider his many parables. The Bible, which is the story of
Jesus, tells an epic three-part metanarrative of creation, brokenness, and
redemption. Jesus used more than just words to tell the sacred story that we
call the gospel or “good news.” He used all of creation, adding his own spit to
the dirt for just the right texture.
There was a
time when the church, Jesus’ body on earth, led the world in sacred
storytelling. The church used then state-of-the-art technologies such as
stained-glass windows and the printing press to tell the transformational story
of the gospel. That is no longer the case.
‘Stories in Ever-Increasing
Palettes’
One of the
greatest storytellers of the 20th century was a relatively uneducated,
impoverished, struggling artist named Walt Disney. Born in 1901, he learned to
move beyond his limitations as an artist telling stories in two dimensions. By
the time of his death in 1966, he had mastered the art of telling stories in
three-dimensional space and was creating a world—Walt Disney World—twice the
size of the original city of Manhattan.
What was his “special sauce”?
During my
decade working at Disney, I learned from some who counted themselves among the
“sorcerer’s apprentices” who had learned “at the feet” of the master
storyteller himself. They taught me that among the many ways Walt Disney was
remarkable was his unique brand of humility. Unlike the other great
storytellers of his century, including Martin Luther King Jr. and Billy Graham,
Disney did not have the gift of traditional oral storytelling. In fact, he
struggled to overcome his Midwestern drawl when reading scripts on camera.
From the earliest
days of the Disney Brothers Cartoon Studio, he always sought out better
artists, animators, architects, and artisans than himself to help him convey
stories in ever-increasing palettes to many more than he could ever reach in
one room. In fact, he not only overcame his personal limitations as an artist
and verbal communicator, he developed entirely new narrative art forms in
animation and the original “virtual reality” of three-dimensional narrative
space with the assistance of architects and engineers he dubbed “imagineers.”
‘Spatial
Storytelling’
At PlainJoe
Studios, where I now work, we call it Spatial Storytelling. It goes beyond
artists to include dozens of disciplines from branding to building. When done
correctly, it immerses and engages all five senses, triggering visceral or
emotional responses that are the hallmarks of the top destinations on the
planet. It goes beyond architects and their dictum that “form follows function”
to remind us that throughout history, spaces have told stories and that form
can (and should) follow fiction or narrative. When thousands of design
decisions march to the beat of the same “Big Idea,” one plus one can, in fact,
equal three. When mind, body, and spirit are engaged, transformation happens.
Nobody loves stories
more than kids. Children’s environments are the perfect place to share God’s
story. When we create spaces that are irresistible for children, the kids beg
their parents to come back. Most churches agree that families are extremely
valuable to their mission. So, your biggest budget allocation outside of your
main worship center should keep families in mind.
At PlainJoe Studios, we’ve been fortunate to work with some great churches to build fun, interactive environments for kids that share both God’s story and the story of the church. I think we enjoy these projects the most because we get to think and act like kids again. Check out the designs in these photos.
Here are some examples of fun, interactive church design.
Learn more about Spatial Storytelling by downloading a free copy of Sacred Storytellers: Design Intervention 2.0 by Mel McGowan at sacredstorytellers.com.
Mel
McGowan is cofounder and chief creative principal of PlainJoe Studios. He is a
leading master planner and designer of churches in America.
0 Comments